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The game that started it all, now I'm starting to spend more time on the most recent version I thought I might as well release what I had created for the parent game. I have done almost all of the coding in this, creating a lot of fairly complex systems. I didn't use an asset as I wanted to learn more about how to architect complex game systems. It was also a real exploration into using AI for prototyping along with a limited number of paid assets. There are bugs and if people like it and leave comments I may come back to it later and continue the project. I quite liked the style of gameplay and novel melee mechanic, but it was always a bit "out of the box" and I don't know how others feel about the style.

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CannonballCommandos_PC 179 MB

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